A father, long time creative director of web and print, and award nominated indie game developer, game collector and player of both classics and current. Chris is the lead developer, artist, sfx, and writer for Insanity’s Blade.
Chris comes from an art direction and creative direction background. With magazines under his belt such as Maxim and Playback, he has also designed for the National Post and the Financial Post. Further back he studied multi-media design and has been an artist since his early days. Also an avid video game collector and chronic classic game player. Most recently a game Chris has coded for a digital agency in the UK (RamJam) has been nominated for a UK Music Video Award for Best Interactive Music Video 2013.
A published author on game development, and university student. He’s an avid player, collector, and maker of games. Daven bounces ideas around with Chris and helps eradicate bugs/codes new features.
Daven also likes to go to university, do his homework and then go to work all at the same time. Somehow he manages to squeeze coding into his daily routine… we wont ask how.
Chris makes awesome things, and I just so happen to like making things too
Mother, Accountant and Student of Business and Advertising Graduate – Angelina is in charge of the finances as well as hiring. She is big into Final Fantasy 9 and is also the chef to the cats: Arthur and Maximo.
Lina works full time in supply chain logistics and also 48 hours a day as a mom! So busy, Always so busy!
Adapted from the Insanity’s Blade graphic novel written by Chris Obritsch and as featured on the now-defunct WTFmag.ca.
Based on a story Christopher wrote after the loss of his first dog Champ at the age of 9. (So sad.. so sad :P) And made at the request of Madelyn who wanted to “Be in Ghosts n Ghosts to fight Green Head!” (She meant Ghouls’N Ghosts and the first boss Sheilder).
If you’ve got questions, concerns, or feedback we would love to hear from you!
Send us an e-mail to dan@PRHound.co.uk, including for PR & Marketing inquires.