Posts in Insanity’s Blade

A Final (Kickstarter) Thank You!

December 19th, 2013 Posted by Insanity's Blade, News No Comment yet

Thank you all!!!

It’s thanks to each one of you for spreading the word and backing the campaign that Insanity’s Blade is funded, let alone the bonus stretch goals of Corpse Surfing and Arena arcade modes! Because of you, these arcade modes will be fully fleshed out with multiple characters to choose from and competitive local multiplayer fun!

We really loved to see all the great feedback and comments on both this Kickstarter and our ongoing Steam Greenlight page, which have helped to influence the game already. You’ve given us some great ideas to work into the full game and even some plans for the time ahead.

Whats coming up for us next?: 

1. Continue striving for the Wii U (and other console/mobile) ports. We’ll look into setting up a PayPal option on our website and possibly other locations.

2. Continue updating the demo as we improve the core engine and add new gameplay features. We want everyone to get a true sample of the final game before it releases.

We look forward to making this game into the ultimate 8-bit experience while also telling the excellent and emotional story of our main characters Thurstan and Finn.

Another round of applause to Dan for getting us out there in such a limited time span! Outstanding work!!

Again, a big thank you to everyone for your unbelievable support through this campaign! We couldn’t have done it without you!! Keep watching for our updates! The Kickstarter may have finished but we’re just getting warmed up!!

Chris and Daven

A special shout out to Dan Rhodenizer! And a big thank you for your support in the final 12 hours!

December 18th, 2013 Posted by Insanity's Blade, News No Comment yet

Hey everyone!

I just wanted to send out a big thank you to Dan Rhodenizer who just jumped on board with us in the last little while to help with marketing. He has been relentless with emailing sites, tweeting and contacting anyone he can in order to help us succeed!!

He’d taken a large amount of work off of our plates when we were trying to concentrate on getting bug fixes and new features added to the game to release demos every week (especially during the adding of the co-op part, yikes!).

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Well, Here we are in the final 12 hours of our Kickstarter campaign. I’d say considering we were relatively unknown before this campaign started, it ended up doing pretty well! We wanted to send out one final thank you before the campaign ended and to let you know we will still be doing constant updates on the game until it is finished!

So from Daven and myself, we would like to offer our most sincere thanks to each and every one of you that has helped us along on this fantastic journey! Be it word of mouth or just sharing the page to some of the gigantic pledges we’ve received, we appreciate every little bit of help we have been given along the way! You’re making a dream come true for a couple of guys who love making video games as much as they love playing them!

Thank you!!

Chris and Daven

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New Co-Op Footage and Final 48 Hours!

December 17th, 2013 Posted by Insanity's Blade, News No Comment yet

Well, we finally had a little time to do a co-op game play clip! So here it is!! This shows of not only the second player in action, but also the new coin system, and HUD! (Hogging the loot is fun!)

http://www.youtube.com/watch?v=a-otjHwsRsA

Enjoy!

Chris & Daven

PS: The Kickstarter pre-order is a great chance to get the game at a discount (and a free Steam key once we’re greenlit) and we really hope to deliver an awesome experience when the game releases in 2014!

We’re in the final 48 hours and have reached our first stretch goal! (Corpse Surfing Arcade Mode), but the Wii-U is still a short gap away!

Thank you all for the support so far and we ask you to please continue in sharing the demo, pictures, and videos of Insanity’s Blade!

Over 100% Funded! Demo Co-Op, HUD updates, and more released!

December 16th, 2013 Posted by Games, Insanity's Blade, News No Comment yet

It’s that magical time again on Sunday night/Monday morning where we release our demo with a game play vid! This time we bring you the following features on top of Friday night’s Co-Op demo:

  • All new heads up display. Now you can keep track of both players health, level progression, lives, score and money all in one area!
  • Enemy AI has been altered for 2 players. Originally, all enemies did a b-line straight to Thurstan but now they will patrol an area before attacking the closest threats
  • Money is now a little more exciting to pick up! When you step on a giant coin or money bag, it will break into individual 10-point coins which fly up into your character’s HUD. Start hogging the loot in Co-Op!
  • More camera tweaking for a further improved experience
  • Deafening screams of villagers have be toned down quite a bit
  • Player 2’s level up system is completely working as well as his scoring system.
  • There is also an Easter egg at the title screen. HINTS: 1. Access it from the main menu, it can be done with one or two players 2. Two keys must be held down to trigger it 3. The FIRST key is not one of the default Player 1 controls. If we reach the $7000 stretch goal, we will reveal how to find the Easter Egg!

Here’s a video of single player with all the new features:

https://www.youtube.com/watch?v=Hud-zgVF9es

Here are some screen shots of player 2 with HUD!! (we’ll post a video of this tomorrow!):

 And as usual here are the demo links in the usual flavors!!:

WINDOWS  OSX  LINUX32  LINUX64

Again, Thank you all for the tremendous support over the past few weeks. And even though the Kickstarter will be coming to an end soon. It won’t stop us from updating and posting new demos and videos!

We’ve also massively updated the Kickstarter page itself!!

Reward MatrixStretch Goals

Just over 2 days left! Now let’s hit those stretch goals!!!

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