Posts tagged " PC "

Pre-Alpha Build and Live on Kickstarter!

March 16th, 2017 Posted by Games, News No Comment yet

Hello All!
We’ve released the Pre-Alpha Build of Battle Princess Madelyn on Steam at http://store.steampowered.com/app/603930/

Click Download Demo to give the first level (five stages, 3 main and 2 secret) a try !

Also, we’ve launched a Kickstarter!

Come check out some of the unique Battle Princess Madelyn rewards on offer while the campaign is still going at: http://www.battleprincessmadelyn.com

Thanks to all of you for your support so far in the journey through Greenlight,  and we have a lot more exciting information on the game coming ahead!

-Chris and Daven
Causal Bit Games Inc.

16-bit/Arcade Game it is!

January 10th, 2014 Posted by Insanity's Blade, News No Comment yet

Aside of a few people here asking to keep the 8-bit as an option, 16-bit+ has gone over extremely well on all fronts! So we will continue along as Insanity’s Blade: The Arcade Experience!

I’ve already made many more changes to art and we are currently rethinking the HUD. We’ve also added in a very early wide screen support which will need a lot of things worked out for it but overall, it’s working great already. For the beginning of some stages there is an empty space to the left as it was build to show a 4:3 amount of gfx only, So it should only be a matter of adding extra background bits to cover up that empty space!

Thurstan has had another palette change as I’ve found him to be a little too orange! As far as the 8-bit goes, it’s only myself doing the graphics in my spare time. We will try to put an 8-bit mode in since the graphics are 75% done in NES format already. It would be a shame to waste them. We will probably do that as an update after release so we don’t miss our April release date!

I’ll be adding more little effects to the levels now too, like the falling platforms in stage 1’s house area will catch on fire as you walk over them before they fall. Possibly some smoke FX, etc etc. I want to capture the atmosphere as much as possible and that was something that wasn’t really doable in 8-bit with such a limited palette.

Anyhow a big thank you for the comments and pm’s! Your support means a lot, every bit of feed back counted! Stay tuned for the full stage 2 update, we’re nearly there – bosses and all!

Chris

A Final (Kickstarter) Thank You!

December 19th, 2013 Posted by Insanity's Blade, News No Comment yet

Thank you all!!!

It’s thanks to each one of you for spreading the word and backing the campaign that Insanity’s Blade is funded, let alone the bonus stretch goals of Corpse Surfing and Arena arcade modes! Because of you, these arcade modes will be fully fleshed out with multiple characters to choose from and competitive local multiplayer fun!

We really loved to see all the great feedback and comments on both this Kickstarter and our ongoing Steam Greenlight page, which have helped to influence the game already. You’ve given us some great ideas to work into the full game and even some plans for the time ahead.

Whats coming up for us next?: 

1. Continue striving for the Wii U (and other console/mobile) ports. We’ll look into setting up a PayPal option on our website and possibly other locations.

2. Continue updating the demo as we improve the core engine and add new gameplay features. We want everyone to get a true sample of the final game before it releases.

We look forward to making this game into the ultimate 8-bit experience while also telling the excellent and emotional story of our main characters Thurstan and Finn.

Another round of applause to Dan for getting us out there in such a limited time span! Outstanding work!!

Again, a big thank you to everyone for your unbelievable support through this campaign! We couldn’t have done it without you!! Keep watching for our updates! The Kickstarter may have finished but we’re just getting warmed up!!

Chris and Daven

New Co-Op Footage and Final 48 Hours!

December 17th, 2013 Posted by Insanity's Blade, News No Comment yet

Well, we finally had a little time to do a co-op game play clip! So here it is!! This shows of not only the second player in action, but also the new coin system, and HUD! (Hogging the loot is fun!)

http://www.youtube.com/watch?v=a-otjHwsRsA

Enjoy!

Chris & Daven

PS: The Kickstarter pre-order is a great chance to get the game at a discount (and a free Steam key once we’re greenlit) and we really hope to deliver an awesome experience when the game releases in 2014!

We’re in the final 48 hours and have reached our first stretch goal! (Corpse Surfing Arcade Mode), but the Wii-U is still a short gap away!

Thank you all for the support so far and we ask you to please continue in sharing the demo, pictures, and videos of Insanity’s Blade!