Posts tagged " wiiu "

Pre-Alpha Build and Live on Kickstarter!

March 16th, 2017 Posted by Games, News No Comment yet

Hello All!
We’ve released the Pre-Alpha Build of Battle Princess Madelyn on Steam at http://store.steampowered.com/app/603930/

Click Download Demo to give the first level (five stages, 3 main and 2 secret) a try !

Also, we’ve launched a Kickstarter!

Come check out some of the unique Battle Princess Madelyn rewards on offer while the campaign is still going at: http://www.battleprincessmadelyn.com

Thanks to all of you for your support so far in the journey through Greenlight,  and we have a lot more exciting information on the game coming ahead!

-Chris and Daven
Causal Bit Games Inc.

A Final (Kickstarter) Thank You!

December 19th, 2013 Posted by Insanity's Blade, News No Comment yet

Thank you all!!!

It’s thanks to each one of you for spreading the word and backing the campaign that Insanity’s Blade is funded, let alone the bonus stretch goals of Corpse Surfing and Arena arcade modes! Because of you, these arcade modes will be fully fleshed out with multiple characters to choose from and competitive local multiplayer fun!

We really loved to see all the great feedback and comments on both this Kickstarter and our ongoing Steam Greenlight page, which have helped to influence the game already. You’ve given us some great ideas to work into the full game and even some plans for the time ahead.

Whats coming up for us next?: 

1. Continue striving for the Wii U (and other console/mobile) ports. We’ll look into setting up a PayPal option on our website and possibly other locations.

2. Continue updating the demo as we improve the core engine and add new gameplay features. We want everyone to get a true sample of the final game before it releases.

We look forward to making this game into the ultimate 8-bit experience while also telling the excellent and emotional story of our main characters Thurstan and Finn.

Another round of applause to Dan for getting us out there in such a limited time span! Outstanding work!!

Again, a big thank you to everyone for your unbelievable support through this campaign! We couldn’t have done it without you!! Keep watching for our updates! The Kickstarter may have finished but we’re just getting warmed up!!

Chris and Daven

Over 100% Funded! Demo Co-Op, HUD updates, and more released!

December 16th, 2013 Posted by Games, Insanity's Blade, News No Comment yet

It’s that magical time again on Sunday night/Monday morning where we release our demo with a game play vid! This time we bring you the following features on top of Friday night’s Co-Op demo:

  • All new heads up display. Now you can keep track of both players health, level progression, lives, score and money all in one area!
  • Enemy AI has been altered for 2 players. Originally, all enemies did a b-line straight to Thurstan but now they will patrol an area before attacking the closest threats
  • Money is now a little more exciting to pick up! When you step on a giant coin or money bag, it will break into individual 10-point coins which fly up into your character’s HUD. Start hogging the loot in Co-Op!
  • More camera tweaking for a further improved experience
  • Deafening screams of villagers have be toned down quite a bit
  • Player 2’s level up system is completely working as well as his scoring system.
  • There is also an Easter egg at the title screen. HINTS: 1. Access it from the main menu, it can be done with one or two players 2. Two keys must be held down to trigger it 3. The FIRST key is not one of the default Player 1 controls. If we reach the $7000 stretch goal, we will reveal how to find the Easter Egg!

Here’s a video of single player with all the new features:

https://www.youtube.com/watch?v=Hud-zgVF9es

Here are some screen shots of player 2 with HUD!! (we’ll post a video of this tomorrow!):

 And as usual here are the demo links in the usual flavors!!:

WINDOWS  OSX  LINUX32  LINUX64

Again, Thank you all for the tremendous support over the past few weeks. And even though the Kickstarter will be coming to an end soon. It won’t stop us from updating and posting new demos and videos!

We’ve also massively updated the Kickstarter page itself!!

Reward MatrixStretch Goals

Just over 2 days left! Now let’s hit those stretch goals!!!

Reward Tiers

Another Sunday night/Monday morning, another huge demo update!!!

December 9th, 2013 Posted by Insanity's Blade, News No Comment yet

Hey everyone! It’s been quiet for the past few days but our Kickstarter for Insanity’s Blade is still going strong! We’re at 71% funded and have 9 days to go, thank you all for supporting us so far!

Well we’ve gone and done another crazy update to the game play which directly affects the demo as well! We’ve listened to the feed back and we’ve taken the good ideas and built upon them! So in this update you will find:

  • Stage 1 visual improvements – less fire, more background for the people who were having a hard time telling the difference between zombies and fire!!
  • Original Wall jump is only available when playing in Hard Mode! Easy and Medium modes have wall climb and an alternate version of wall jump called the LUNGE!
  • Camera has been tweaked significantly!!
  • A menu to select these difficulty settings!!
  • Scrolling intro and outro art has been changed to use in game or in game sized graphics, making the cutscenes much more interesting!

The demo is available from the same links:

WINDOWS:
http://causalbitgames.com/demos/IBWIN.zip
MAC:
http://causalbitgames.com/demos/IBOSX.zip
Linux 32:
http://causalbitgames.com/demos/IBLINUX32.zip
Linux 64:
http://causalbitgames.com/demos/IBLINUX64.zip

Don’t have time to try the demo? That’s cool, watch me breeze through stage 1 in this YouTube playthrough 😀

http://www.youtube.com/watch?v=AM-nL7pfPFc

Hope you enjoy the update as much as we enjoyed making it for you!!
Chris